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Wii Play

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Wii Play
European box art
European box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Wii Series
Platform(s) Wii
Release date(s) JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
NA February 12, 2007
Genre(s) Party game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E (Everyone)
PEGI: 3+
OFLC: G
CERO: A (All Ages)
Media Wii Optical Disc
Input methods Wii Remote, Wii Nunchuck

Wii Play, known in Japan as Hajimete no Wii (はじめてのWii?, lit. "Starting with the Wii"), is a video game for the Wii console. It is the counterpart to the games Wii Sports, Wii Music and Wii Fit. It features minigames that use characters from the Mii Channel. Several of the games featured are from E3 2006 demos such as the Duck Hunt-styled shooting demo and Table Tennis, as well as all new minigames. A Wii Remote comes bundled with the game. Among games packaged with console hardware, Wii Play is the best-selling unbundled game of all time, with 22.98 million copies sold worldwide as of March 31, 2009.[1]

Contents

[edit] Gameplay

Wii Play consists of nine games. All games are designed for 2 players, but can also be played by a single player, with a computer-controlled second player in games where it is necessary. No Nunchuks are required for any of the games; however, players can use a Nunchuk as a substitute for the D-Pad for the Tanks! game if they wish.

When Wii Play is first played, only one game is available. After playing each game another game is unlocked, until all nine games are available. In single player, points are earned in each game and the top 5 highest scores are stored. Getting high enough scores in single player awards the player bronze, silver, gold and platinum medals for that game. It also puts a message on the Wii Message Board saying which game and medal were unlocked, and gives a short tip for that game.

Wii Play uses the Wii's Mii Channel, which allows the user to create a customized avatar that can be imported into games that support the feature. Several minigames in Wii Play, especially Pose Mii and Find Mii, utilize Miis.

[edit] Games

Table Tennis
  • Shooting Range - Players go through various rounds of shooting balloons, targets (includes Mii targets, shooting them creates a deduction of points), frisbees, soda cans, and UFOs. There are targets that have the faces of the player's Miis which give points when the opponent's Mii is shot. Ducks in the style of the ducks from Duck Hunt also fly by and can be shot for additional points. Bonus points are awarded for consecutive hits without missing.
  • Find Mii - Crowds of Mii characters will gather on the screen, standing, swimming, walking, sitting, and riding down an escalator, and the player is given certain details to look for among them. The player then must pick out the Miis that match the objective. The objectives range among finding two to five identical Miis; finding the fastest Mii; choosing a favorite and finding it again; or finding the "odd Miis out" (doing things that other Miis aren't). Single player mode uses a timed system in which the time limit is extended upon finding the correct Mii(s), and multiplayer mode uses a scoring system where two players attempt to get the highest score within two minutes.
  • Table Tennis - This game is, essentially, a game of table tennis, rallying back and forth by moving the Wii Remote. The Mii characters are supported, and are represented in the audience. As the game progresses, the audience grows larger. Multiplayer mode employs similar gameplay with changing service, sides and a "first to 11" rule.
  • Pose Mii - A player must move their Mii to falling bubbles using the Wii Remote pointer. The player must also rotate their Mii to the correct angle of the bubble by rotating the Wii Remote. In addition to this, as the game progresses, the poses inside the bubbles change, and the player must select the correct pose. When a Mii is correctly posed in a bubble, it bursts. If three bubbles are not burst and eventually fall to the floor, the game is over. In multiplayer mode, each player has differently colored bubbles, but players can pop one another's bubbles to earn extra points. Bonuses are awarded for not dropping any bubbles in a round. Multicolored bubbles temporarily freeze time, allowing the player to pop all bubbles on the screen.
  • Laser Hockey - Played like air hockey, this is a two player game where the players move the Wii Remote to deflect shots and try to score in the opponent's goal. Single player mode is a two minute match against the CPU, and multiplayer mode uses a "first to 8" rule.
  • Fishing - Players use the Wii Remote as a fishing rod, to hook specific paper fish and then yank upwards to grab them. Points are added and subtracted depending on the fish caught. A display at the top of the screen shows which fish gives bonus points if caught, and changes every 30 seconds or so.
  • Billiards - Players play 9 Ball Billiards like traditional pool games. Players may line up a shot with overhead 2D and behind-the-ball 3D viewpoints. The player can aim for contact anywhere on the cue ball to add spin or bounce, and may change the angle at which the cue strikes the ball. Points are awarded corresponding to the number of the ball sunk (two points for sinking the 2 ball), and three points are deducted from the player's score for each foul shot committed. The game ends when all balls have been sunk.
  • Charge! - The player rides a cow and topples scarecrows to accrue points. A time bonus is added upon crossing the finish line, where one second remaining on the timer is equivalent to one point. Jumping scarecrows can be toppled over to acquire more points. This game uses the Wii Remote on the side that the player can increase or decrease the cow's speed, and jump.
  • Tanks! - This game uses the Nunchuk or Wii Remote D-pad to move a small toy tank about the screen. The player aims and fires shells, which can rebound off of walls once before exploding. Explosive mines can be laid on the ground. The aim of the game is to destroy all enemy tanks while avoiding their attacks. Multiplayer mode may best be described as a blend of cooperative and competitive play, as both players attempt to accumulate the most kills while completing various missions. Friendly fire is always on and accidentally or intentionally (to be able to claim more enemy kills for oneself) eliminating the other player can occur. Each player has infinite lives, but only respawn as a mission begins. As such, if both players die during the same mission, the game is over. As players progress through the game, different types of enemy tanks are revealed. Enemy tanks may fire normal bullets, multiple bullets at a time, fast rockets, multi-bounce rockets, lay mines , multiple rockets at a time or even become invisible. Only 20 missions are initially available for play, but 80 more missions and various new enemy tanks are unlocked once the player has earned a gold medal by completing all 20 missions. In multiplayer mode, only the first 20 levels are available.

[edit] Development

A beta version of the game was first playable alongside Wii Sports at E3 2006. However, the games were not put together in a pack-in; they were separate games meant to be tech demos. A notable example was Shooting, which was also a demo on the Nintendo Fusion Tour, which spectators thought was a full-fledged Duck Hunt sequel.[2] Nintendo had yet to announce that the tech demos would be compiled together into a full game.

The game was revealed together for the first time on the Nintendo World event in New York on September 14, 2006. It is here where Mii Channel functionality was confirmed to be included in the game. Also included updated versions of the games playable at E3, now closer to their finalized form.[3]

[edit] Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 61%[5]
Metacritic 58%[4]
Review scores
Publication Score
1UP.com C+[6]
GamePro 2.0 out of 5[7]
GameSpot 5.4 out of 10[8]
IGN 5.5 out of 10[9]
Official Nintendo Magazine 91%[10]

Critical reaction to the game has been mixed, with the game receiving an aggregate score of 58% on Metacritic.[4] The reviewers at Electronic Gaming Monthly gave the game varying scores of 6.0, 4.5 and 5.0, stating that while "anybody can play it, including grandma", "[y]ou'll probably be bored in minutes".[11] gamesTM gave the game a more scathing reaction, scoring it 3/10 stating that "Even the games that do work break down due to a combination of being extremely bland or too repetitive", and even that the strongest game, Shooting, "loses its charm as soon as you realise the targets follow a similar path every time you play". [12] IGN Australia were more positive in their reaction, awarding the game 8.3/10, saying that it was "effectively being sold at AU$10 on top of the cost of a wiimote" and that "as a training game, it succeeds completely".[13] Official Nintendo Magazine also praised the game and gave it 91%, describing the games as "surprisingly addictive" as well as citing the value of supplying an additional Wii Remote.[4]

Despite most reviews being mixed the game has sold very well worldwide. According to the NPD Group, since the launch of the Wii, Wii Play has become the best-selling video game in Canada as of April 1, 2008.[14] As of July 9, 2008, the game has sold 2,402,085 copies in Japan, according to Famitsu.[15] It is the 17th best-selling game of Japan in 2008.[16] According to Nintendo, the game has sold 22.98 million copies worldwide as of March 31, 2009, making it the best selling non-bundled game of all time.[17] It was the best-selling game of December 2008 in the United States, selling in excess of 1.46 million copies.[18] It was also the best-selling game of 2008 in the United States, selling in excess of 5.28 million copies.[18] Many sources, such as Newsweek, have attributed this success to the fact that the game, sold bundled with a free Wii Remote, only costs slightly more than a Wii remote sold individually.[citation needed]

[edit] References

  1. ^ "Financial Results Briefing for Fiscal Year Ended March 2009". Nintendo. 2009-03-30. 6. http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6. Retrieved on 2009-05-11. 
  2. ^ Harris, Craig (2006-09-15). "Hands-on Wii Play". IGN. http://wii.ign.com/articles/733/733110p1.html. Retrieved on 2007-05-23. 
  3. ^ Gantayat, Anoop (2006-12-03). "Hajimete no Wii Playtest". IGN. http://wii.ign.com/articles/748/748930p1.html. Retrieved on 2007-05-23. 
  4. ^ a b c "Wii Play: Reviews". Metacritic. http://www.metacritic.com/games/platforms/wii/wiiplay. Retrieved on 2007-01-19. 
  5. ^ "Wii Play at Game Rankings". GameRankings. http://www.gamerankings.com/wii/935589-wii-play/index.html. Retrieved on 2009-06-21. 
  6. ^ Linn, Demian (2007-02-17). "Wii Play Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3157157. Retrieved on 2009-06-21. 
  7. ^ East, Tom (2007-03-14). "Review: Wii Play". GamePro. http://www.gamepro.com/article/reviews/106229/wii-play/. Retrieved on 2009-06-21. 
  8. ^ Davis, Ryan (2007-02-14). "Wii Play Review". GameSpot. http://www.gamespot.com/wii/puzzle/wiiplay/review.html. Retrieved on 2009-06-21. 
  9. ^ Casamassina, Matt (2007-02-12). "Wii Play Review". IGN. http://wii.ign.com/articles/763/763835p1.html. Retrieved on 2009-06-21. 
  10. ^ East, Tom (2008-01-09). "Wii Review: Wii Play". Official Nintendo Magazine. Future plc. http://www.officialnintendomagazine.co.uk/article.php?id=2427. Retrieved on 2009-06-21. 
  11. ^ Demian Linn, Dan Hsu, Jenn Frank (February 2007). "Wii Play review". Electronic Gaming Monthly (212): 86. 
  12. ^ "Wii Play review". gamesTM (51): 136. December 2006. 
  13. ^ Kolan, Patrick (2006-12-01). "Wii Play Australian review". IGN Australia. http://wii.ign.com/articles/748/748607p1.html. Retrieved on 2007-01-19. 
  14. ^ Nintendo (2008-04-17). Wii surpasses all other next generation consoles in lifetime sales. Press release. http://www.newswire.ca/en/releases/archive/April2008/17/c6749.html. Retrieved on 2008-04-24. 
  15. ^ Weekly Famitsu, issue 1020
  16. ^ "Japanese 2008 Market Report". MCVUK. http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT. Retrieved on 2009-01-09. 
  17. ^ "Financial Results Briefing for Fiscal Year Ended March 2009" (PDF). Nintendo. 2009-05-08. 6. http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6. Retrieved on 2009-05-08. 
  18. ^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1. Retrieved on 2009-01-15. 

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